A machinic architecture with an underspecified material, spatial, performative and programmatic goal, able to evolve in real-time within the IAAC post-industrial void. The void is filled with trajectories, densities, intensities and processes; it is converted into a new systemic “FUN PALACE”.
The workshop operates as a machinic protocol for the syntetisis of the PALACE whose “rooms” coagulate from raw materials, organisational principles, individual experience as well as group coordination, all in real-time.
The construction process runs as a cultivation experiment, rigorously in 1:1, from digital diagrams to prototyping and installation. Loop after loop the protocol will unfold non-stop in a marathon lasting 3 days and involving 5 groups of 6-7 students each, working on shifts for a total of 891 man*hours of cultivation.
Relentless manufacturing, layering, testing, playing, discussing [with readings of Cedric Price’s original Fun Palace], resting and back again another loop, another group breeding new material articulation and programmatic differentiation. No undoing is possible, only more overlaying, incorporation, negotiation with what is already there.